Spirit of War: The Great War is a turn-based strategy game, a debut IP that draws inspiration from board game classics and is set during World War I. Players command troops from either the Triple Entente or Triple Alliance armies, reliving major battles of the conflict. The core loop involves moving, healing, and swelling individual units on a hex-based battlefield to achieve victory. Success hinges on two primary objectives: capturing the enemy Head Quarter or eliminating all opposing forces. This design aims for a unique arcade/strategy gameplay experience.
Battles unfold across 48 historical maps, each built on fixed-size hex cases where varied terrain such as roads, plains, or forests impact troop advancement with specific bonuses or penalties. Initially, players access a limited selection of units; these grow and new troops appear, mirroring their historical deployment dates between 1914 and 1918. The game offers two captivating campaigns, each comprising 24 maps, with a historian, Julien Hervieux, providing documented summaries of events between battles. A two-player mode extends the strategic options across 12 dedicated multiplayer maps, utilizing 47 distinct battle troops. Spirit of War: The Great War is a tactical World War I simulation, grounded in historical detail and board game mechanics.