REPOSE is an action-adventure indie game developed by Bozó Attila Bertold. Gameplay centers on energy management, where actions like movement, combat, and trap activation deplete a finite resource. Players must use light to locate enemies and an axe to dispatch them, with a handgun available as a last resort. The game incorporates a "Fail Forward" system, allowing progress and achievements to carry over through player deaths. The objective is to investigate a surreal, descending facility to recover oxygen tanks.The game's aesthetic is defined by meticulously hand-crafted black and white pixel art. REPOSE employs a "Fail Forward" mechanic, ensuring that player achievements are retained even after death. The narrative prompts investigation into a mysterious, descending facility, with the player tasked with recovering damaged oxygen tanks. The company context suggests a potentially dangerous environment, despite assurances to the contrary.