Level Zero: Extraction debuts as an original IP, blending tactical extraction shooter mechanics with immersive survival horror in an asymmetrical PvPvE multiplayer format. Players assume one of two distinct roles: elite mercenaries or alien monsters. As a mercenary, infiltrate exclusion zones across three maps—the Space Station, Caves of Turion, and the Research Facility—to extract valuable items, engaging in first-person combat against both PvE threats like mutants and turrets, and rival human or alien players. Alternatively, embody a formidable alien monster, lurking in shadows, utilizing ventilation systems for ambushes, and deploying face-hugging traps to hunt human targets.
Mercenaries wield a military-grade arsenal and tactical gadgets, employing UV light to damage alien foes and locate loot, while pre-raid loadouts include grenades, gun attachments, motion detectors, light traps, and neurochips granting special perks. Successful extractions yield items, weapons, and crafting materials, raising reputation with traders to unlock new equipment and cosmetic rewards. Alien monsters manipulate the environment with horrifying screams to startle enemies and EMP waves to disable lights, evolving their abilities through mutations to tailor their playstyle and enhance their destructive power. This title defines itself by the stark contrast and direct conflict between its two playable factions within a hostile, loot-driven environment.